# What is Rune Miners?

Rune Miners is a **onchain idle game** set in a decaying dwarven world where every decision carries weight. Players manage a team of **miners** who venture deep into cursed mines in search of powerful artifacts, facing danger, corruption, and irreversible consequences.

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## Gameplay

* **Idle Mechanics**: Miners explore automatically while you're away, returning with loot, experience, or tragedy.
* **Strategic Loadouts**: Equip miners with Relics, plan formations, and manage resources for optimal efficiency.
* **Risk2Earn**: Deeper expeditions yield greater rewards—but increase **Addiction**, **aging**, and **chance of death**.
* **Economic Management**: Trade with black market factions, fund dungeons, craft legendary weapons, and climb multiple leaderboards.
* **Session Length**: Designed for **short, daily play sessions** (10–15 minutes), but with long-term strategic impact.

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## Blockchain Integration

Rune Miners leverages blockchain technology to enhance ownership, transparency, and economic opportunity within the game. Our approach ensures that every in-game decision, asset, and transaction carries real-world significance and long-term value.

**NFTs and Ownership**: Every unique miner, rare relic, blueprint, or Addicted Artifact is minted as an NFT (Non-Fungible Token).

**Secondary Market**: Rune Miners integrates with secondary marketplaces, allowing NFTs and other assets to be listed, traded, or auctioned externally.

**RMT (Real Money Trading)**: Rune Miners supports a real-money economy where players can freely buy, sell, and trade valuable in-game assets.

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## Unlike typical idle games

* **Relics and Boosters** require careful planning, not just upgrades.
* **Miners age** and degrade over time, forcing rotation and resource prioritization.
* **The Impure Shop** offers high-reward options at moral and systemic cost.
* **Every system is interconnected**, including addiction, gear, dungeon battles, and trading.

The game rewards players who balance short-term greed with long-term vision.

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## Core Systems

| System         | Description                                                                                               |
| -------------- | --------------------------------------------------------------------------------------------------------- |
| **Miners**     | Unique units with rarity, skills, stats, and lifespans. Limited team size encourages curation.            |
| **Relics**     | Corrupted items granting strategic buffs. Max 2 per miner; no duplicates allowed in the active team.      |
| **Addiction**  | Global corruption score that rises with artifact exposure. Impacts drop rates and stamina costs.          |
| **Boosters**   | Temporary enhancements with a cost—only one can be active, and each consumes inventory space.             |
| **Risk Meter** | Tracks danger level during an expedition. High risk = better loot, but also death, traps, and soul decay. |
| **Dungeons**   | Sponsored PvE content managed by mine owners. Rare gear, crafting blueprints, and competitive outcomes.   |
| **Guilds**     | Player-run alliances with communal goals, resource contribution, and event participation.                 |

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## Endgame Goals

Rune Miners offers multiple progression paths:

* Climb **XP-based rankings** across mining, crafting, trading, dungeons, and guilds.
* Earn **Relics and Runestones** to build elite mining squads.
* Unlock **mine ownership**, dungeon control, and long-term economic influence.
* Become a **legendary strategist**, remembered not for strength—but wisdom.

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