# Addiction

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**Addiction** is a core mechanic that balances the benefits of using Boosters (formerly called potions). While Boosters grant powerful temporary effects, their repeated use has consequences — every dose increases the **Addiction Ticks** of all your miners. This introduces a strategic layer to how and when Boosters should be used.

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### What Are Addiction Ticks?

* Every time you use a Booster, it adds **Addiction Ticks** to **all** your miners.
* Different Boosters apply a different number of Addiction Ticks.
* Addiction Ticks are **cumulative**, so frequent usage leads to increasingly severe effects across your team.

### Impact on Productivity Reset Costs

If you do not clear a miner’s Addiction Ticks, their cost to reset productivity will increase over time. The formula is:

**Reset Price × (100 + Number of Ticks)%**

#### Example:

If the base reset cost is 8 tokens and your miner has 5 Addiction Ticks:

`8 × (100 + 5)% = 8 × 1.05 = 8.4 tokens`

This means you’ll pay **8.4 tokens instead of 8** just to reset your miner’s productivity.

### Detox with Uranium Drops

To clean your miners and reset their Addiction Ticks, you’ll need to use a rare item called **Uranium Drops**.

* Uranium Drops remove Addiction Ticks from your entire squad.
* These can be acquired through special events, rewards, or bought on the market.
* Use them wisely, as they become more valuable the more addicted your team becomes.

### A Game of Risk vs Reward

Addiction adds tension and long-term consequences to short-term power gains:

* Use Boosters too often, and you’ll face rising costs and potential performance drops.
* Use them too rarely, and you may lose out on strategic advantages.
* The best miners learn to **balance power and sustainability**.

***

Addiction isn't a punishment — it's a **strategic pressure**. It turns every Booster into a meaningful choice and keeps the game economy fair, dynamic, and deeply engaging.&#x20;


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